Posted: Thu Jan 14, 2016 7:43 pm
Hello! I've put together a few ideas i've gathered over playing to -hopefully- improve the mod. I welcome any counter-ideas anybody may have to add.
- Grand Offensive:
I always play victory point games, so i only recently noticed this option when setting up a L.A.N. game and changing the victory condition to annihilate. Could somebody please explain what it is? I noticed it increases the pop-cap to 999, but does it do anything aside from this? Why is it not available with victory points?
- Defensive structures:
The basic defensive structures (Strongpoints & Platoon Outposts) are way too weak. Not necessarily in terms of health, but their susceptibility to plain rifle fire makes abilities like demolitions and bangalore torpedoes completely redundant. Especially with the 'Hindenburg Line' upgrade, your Strongpoints should be completely immune to small arms fire, requiring explosives to take them out.
Also, Strongpoints can be upgraded outside of friendly territory. I'm not sure if this is intended or not, but i think it would better if they couldn't be. (Platoon Outposts can't produce units outside of their own territory.)
- Maintenance Crew upgrade:
I wonder if the maintenance crew upgrade for your Pioniere could be made to allow them to recover A7V Sturmpanzer to make up for their limited availability?
- Mk.IV/V tanks:
Having the Mk.V tanks available as call-ins effectively makes the Maintenance Bay a useless structure, which by extension makes the Tankodrome a useless upgrade. I would suggest making them replacements for the Mk.IV versions rather than off-map call-ins, to bring both the aforementioned structure & upgrade back into the game. (They should be the same price as their older counterparts, but with a higher command point cost.)
- Female vs. Male tanks:
Both tank sexes are the same price and available at the same time, despite the male version being far superior to the female. Why is this? I suggest the male be made dearer, and available later (requiring the Ammo Dump, or a further upgrade within the Maintenance Bay). (As for the Beutepanzer, you could have the call-in grant 2 tanks, 1 of each spam, obviously for a higher price.)
- Mine detection:
I often find my units detecting enemy mines, despite them not having any mine detectors. Is this a bug? It's pretty silly because it makes mines near-useless.
Only 2 medic station upgrades are available for the Germans, despite the upgrade tooltip not saying this. This allows a total of only 4 medics for the Germans, and 6 for the British.
Also while we're on the subject, maybe more medics could be spawned from the stations, either by default or via an upgrade of some kind? Since infantry are weaker and their squad sizes are larger in this mod, i think it would make sense to have more medics.
- Shrapnel barrage:
The shrapnel barrage ability of the field guns does virtually no damage. Like the gas barrages, it's a complete waste of Munitions.
- Scout Command Post:
The Scout Command Post has a flag pole, but no flag to go with it. I wonder if a flag could be raised when Fire & Movement is researched? It would be a nice touch.
WIth the extra machine guns upgrade, the Whippet still has an unused slot to the rear of the vehicle. I wonder if all four machine guns could be available, but with the secondary gunner moving between the extra guns so that only 1 of them will fire at a time?
- Yellow Cross & Flying Circus:
The Yellow Cross barrage is far more effective than the Flying Circus. The mustard gas seems marginally effective (causing health damage but no actual casualties, so about half as effective as the H-E shells), but the heavy shelling of the area is quite lethal. On the other hand, the planes seem to do almost no damage and mostly just cause suppression (similar problem with the British strafing run). I therefore propose that the prices of the abilities be swapped, and the aircraft be significantly buffed to tear up enemy infantry.
And lastly, i'd like to play a little game called Spot The Minenwerfer:
Can you see it? No?
Oh, there it is!
Could you please add a helpful ring around it like with the Stokes? I don't usually see them until i inadvertently move my mouse pointer over them.